It's in Preferences>Selection>and click on Camera based selection selectPref -useDepth false; //drag that to a shelf button and that will turn off the camera based selection. selectPref -useDepth true; //drag that to a shelf button to turn that on. If you want it to toggle talk to Mop. He's the man with scripting.
That solved the problem, thanks very much :) @Jeff: I want to select ALL vertices (that is, turning ignore backfacing off). If there's an option to toggle this on and off globally that would be sweet. Editing: Well, moving the planes has also fixed this issue. I was not able to select all vertices before because some of…
Thanks everyone! Thanks a bunch, that works like a charm :) This camerabased selection is quite funky imo. I still can't wrap my head around this concept. Here's what happens when I turn it on (I'm doing marquee selections in these screenshots): It works for some verts but for others don't? It's not a problem with the…
shift right click with nothing selected and go down to polygon display > backface culling on/off for all polys should work i think. you can also do it per object if you have an object selected using the same method. if you dont like the right click marking menus you suck... or can just go up to display > polygons >…
Seems like your gizmo issue is either due to the camera clipping planes or pivot placement (seems odd to be that). You can try going into the view menu in your top/side/or front view window and select camera attribute editor. Adjust the near/far clip planes if needed. Are you trying to have backfaces viewable or not select…
There are enable backface culling for display and for selection as far as I know. One is part of rendering (should still show up on skeleton mode) and the other is a option in the preferences. Make sure both are off. I upgraded to Maya 2012 and it come with the preferences option as on by default and it bugged the hell out…
It could also be too close to the camera, as stupid as it sounds. I've had my rotate tool appear all wonky, because of that. To check, in the bad-viewport, go to view>select camera, and then go to another viewport, and move it away from the mesh in whatever axis is appropriate.
Hi, I recently started to learn Maya and I have run into a very annoying issue: Some objects/sub-objects are not visible on all viewports sometimes. Notice how the gizmo is visible in all viewports but the top view. I can still manipulate the face in the top view but the wireframe/gizmo is not visible. Very annoying:…