I agree with many others here, put her on a banner! This thread is one of the largest threads I've seen on polycount. It's filled with lot and lots of handpainted texture advice, and it shows Jessica's progression from tiling texture noob to stunning handpainted texture artist, the final pieces is one of the nicest looking…
Totally agree with linkov, do your best and dont worry about the tri count! looking foward to see more, I'm also doing some tests with handpainted textures :)
Another possibility is using a second UV set and handpainting an AO map for your props. This way you can make sure the shading won't clash with the style of your diffuse textures.
Wonderful work so far! Guess it's mostly personal preference but I think handpainted work looks best presented at 50%~ Self illumination in viewport shots rather than offline renders.
as you are saying youre going for a handpainted look you might want to edit the geometry a little and make it more curvy... its only straight lines right now, which doesnt give muhc character (or life) to the model
Thanks guys! GoSsS - I would love to see you do some handpainted things :) And if I ever do a high poly scene I will have to take a few cues from you ;) gilesruscoe - Hm, I will look into vertex colors, I don't really know what that is haha. Here is a sunflower. These will be about the height of a person. 256 x 256, and 80…