Hey guys just as the title says i was wondering what the most commonly used modeling program is for creating organic models such as characters and animals in the games industry is? And continuing on from this question, should i use this program to learn to model characters (at the moment i can only model inorganic models,…
Ok just so im clear, poly modeling is like box modeling isnt it? That is taking a box, applying an Edit Poly modifier to it and modeling from there? If so im already pretty good at that, but im a bit rusty because i had a break for about 4 months. So im going to model some weapons to get back into it, then start learning…
mudbox is fine, too. i found its learning curve much more intuitive then zbrush. especially when using as a secondary tool, i always would go for a faster learning curve.
Ill see if i can, i dont have many screenshots left in my imageshack anymore though. This is a low poly mossberg 590 i was working on before i went on break, its the only model that i have real wip pictures And this is a Warhammer 40 000 Space Marine i started before i went on break too. (CLICK ON IMAGES TO ENLARGE)
Mudbox or Zbrush, these programs are on the top for movie and game industry, for organic and non-organic. I would say, choose Zbrush. http://www.pixologic.com/zbrush/
ZBRUSH DUDE! learn both, focus on solid poly modeling in max before, you can always build your models in zb and then retop... but I will advice you to learn proper topology and mesh flow in your 3d app and then add detail in zb.
zBrush and Mudbox is really good for very fine and complex detail. Like organic shapes, decay, and damages and scratches. Root programs like 3DSMax and Maya are better for big shapes and precise shapes. It's down to personal preference. Some people like to have really basic basemeshes and then do all the detailing in a…
You can model anything in any program. ZBrush can both hard model and soft model objects, as well Max. All you need simply is the understanding of the tools. If you have a strong understanding of how topology should be for the respective items, and how you want to open your workflow, all programs will work for you.…