Hey to all, I was wondering, if anyone in here is willing to share some insight and maybe (pretty please) share idea and techniques on how to create and fake special materials/effects in UDK to save up on resources for low-end, small/portable quality games. An example of what I mean, is recently (after much beginner…
If you can use Fresnel as a base in the Transluceny node, work your way up from there, it should help abit. That's the cheapest way I know of doing it quickly and dirty. Sprung is right on the money with taking a look at the DN package. You could look for the SSS shader also:…
http://udn.epicgames.com/Three/MaterialsCompendium.html http://udn.epicgames.com/Three/MaterialEditorUserGuide.html http://udn.epicgames.com/Three/CustomLighting.html Basically its a "do-it-yourself" node. You'll have to specify how lighting affects your model to get results out of it. The default phong model is…