Hey there :) First off, you've got a sweet chiseled feel to your sculpts. Its a nice style. As far as the topo goes, Its looking better around the brow, since you've got worked that self-contained loop of the 'eye-mask' region in. Around the mouth, however, I think you may still encounter pinching where you've got that…
God i need to learn how to use graphite. Far too limited in my knowledge of 3dsmax 2012... Barely scratched 2009 and then went an got 2012 (stu) an they've piled on the new tools! 'Swift loop' is the only real tool i know out of graphite's jewels aha
Topology looks pretty good to me although i'm not sure about the edges of the lip, it looks like it could be a bit cleaner. For animation purposes you should connect two edge loops at the inside of the knees and the elbows. this way when they bend they'll deform a lot nicer (hope that makes sense) keep at it dude
It looks like a basemesh for sculpting, so it's not a finished lowpoly I guess? You would end up doing a retopology so I wouldn't bother with polishing it right now, just keep all more or less even quads and it should work. But if you plan to use this one as lowpoly you could get rid of some unnecessary loops. Good face…
Hey guys thanks, I do prefer the look of the mouth area on poops models. Is the mouth a true sphincter though... I don't believe it is? I think I ended up with more random tris in the end too which breaks up the edge loop selection a lot :( but ill work away at it some more. Not hugely worried about getting too carried…