I don't think you should get scared off by those Tech Artist interviews (which are awesome btw. thanks haiddasalami) since these people have been on the job as tech artists for a while. It's true that there is a lot to learn when you first get started but I think it gets easier as you move along, or at least you have a…
Hey Ben, I picked up two books from the library so far. 1. [ame="https://www.amazon.com/Essential-Mathematics-Games-Interactive-Applications/dp/155860863X"]Essential Mathematics for Games by James Verth and Lars Bishop[/ame] This book gets in pretty deep real fast. First 4 chapters are on real numbers, vectors, matrices,…
Here's some Python resources for you: MIT Lectures : http://ocw.mit.edu/courses/electrica...ideo-lectures/ Some free online books are here: http://openbookproject.net/ A PDF version of one of them here: http://greenteapress.com/thinkpython/thinkCSpy/ Hmm... it looks like the openbookproject link is currently having…
Alright, about halfway through those interviews, I felt pretty damn sure I'd never cut it as a TA. Regardless, I'm going to pick up some scripting for Max and Maya, and look into Python.
It is a lot about being able to communicate between artist and programmers. The better you can communicate with them, the better you know what the problem is that you have to solve. Scripting skills are a must for tech artist. Maxscript, python, mel, ... C++ can be helpful if you need to program a plugin or exporter. But…