When I get closer to static mesh when playing in viewport in UDK, my textures seem to pop. I suspect it is mip mapping, but when I look other maps, they don't seem to pop this close-or at least as noticeably. One of the frustrating things, it that it doesn't do it with every light build-and it doesn't seem to matter the…
This is not a lightmap resolution error, this is a result of non-existant blending between lightmap mips and aggressive streaming of the lower level mips, as far as I know. Adding "-NOTEXTURESTREAMING" as a launch paramater in your UDK shortcut seems to ensure that ligthmaps are always full-res and don't pop down to lower…