One morph target, one color and one normal map, to be precise - one each for every single frame of the animation. Thousands and thousands of them altogether, totally compressed of course.
Yeah totally - but they cannot help it, they still love their trademark BS claims : Even tho they seem to be going for a more practical application of their tech now ... I still wouldn't trust them in the slightest. I mean, their whole brochure is like that : full of plain vapid statements sounding big (Compress your data!…
I'm a tad curious to know what their programmers think they'll do with this tech (and not just predictable responses from the talking heads). The issue they seem to be faced with, is the dependency on the divergent technology that derived from polygon/texture based games. We managed to find ways to fake SO much stuff, that…