Recently I have been doing HP objects, unwrapping them and baking them and moving onto another project neglecting texturing. I have very little texturing experience and what I do have is very weak and the goal of this thread is to help change that by posting texture/material studies and gaining feedback from the community.…
firstly i'd say that the round bits in the corner of the panel look too big - looking at the tutorial i think they supposed to be fixings and you wouldnt get fixings that big imo. I'd guess they were made of metal too but you have them completely flat in your specular map. talking of your spec map theres a lot of colour in…