Hi, I'm playing a bit around in Unity and I run across an issue with the lightmaps in one scene. Basically in the scene there are some areas where I have very bright light because I need those areas to overbright. Everything works fine on a PC but when I tested the same scene on a mac as soon as I changed the building…
Have you tried recompiling the lighting after moving the project from PC to mac? Also make sure you are copying the entire project to mac every time, not just files in the Assets directory. Mac uses OpenGL instead of DirectX so there could be a problem with using PC baked lightmaps on OSX, plus IOS doesnt support deferred…
Hi, I took a step back and I did a few tests with a very simple block from my scene and different lighting setup. The first image is with the building settings set to ios and the second one with PC/MAC standalone(I'm posting only the lightmapped version because the others are the same). You can see how different the…
keres: I'm aware of the difference in gamma between the two platforms but in this case that's not the problem. commander_keen: I've already tried recompiling and I copied the entire project to mac. (if the project is set to pc or mac standalone everything works fine as soon as I switch to iphone the lighting changes.)I…