I was an artistic person since childhood. I used to play games 12 hours a day. I studied computers because I like games. It was too technical and dry for me (Systems Admin/Engineer). I stumbled upon ZBrush one day. And the journey has begun!
once i found out that my childhood dream of being a firetruck or a dinosaur wasn't going to happen so i decided to make games since all they do is hit buttons all day and sit.
When I first started playing Sonic the Hedgehog 3 all I could think was I wanted to just play video games all day everyday forever. But once I played the Legend of Zelda Ocarina of Time, I knew I wanted nothing more than to craft beautiful worlds for people to lose themselves in.
I've always known that it was my calling but who knew that one would be able to achieve the dream? Working for a AAA-dev seemed like such a faraway dream, then one day I just decided to go for it 200% and 1-year later I got my first job in the industry. Working for an AAA-gamedev. Hard work, knowing the right people and to…
i was never impressed with art in games, and i thought i could do better, so i started making some skins for various games and eventually started posting over here. i knew i wanted to do game art for a living after i got a job offer at a well known AAA studio when i was 15. who knows, maybe these years will finally be…
When FF cinematics blew my mind (specifically FFX) and I thought, holy shiiiit this is the most beautiful amazing thing ever... ever! I must try to one day have a chance to do something... even close... to this awesome!! (This is how I must have sounded at 16) Inicidentally, FFVI was the game that turned me into a gamer. I…
I never owned a console growing up, but i loved tinkering around with the AoE editors when i was younger, and then a few years later I got into the NWN scene. I stopped gaming pretty much all together for a good long while as a teenager with the exception of an occasional Madden game with some friends. Then when I was a…
For me it was the only real field that seemed to make sense. I originally wanted to do 3d animation for films, because games didn't have 3d hardware and I loved the 3d space. Made a very clunky megaman X and Samus out of deformed primitives, textured with flat color phong or procedural materials. While in my local…