Hi Polycount! I would love to get some suggestions and ideas on my current modeling task: I'm using Maya and want to model a wall ornament like this one: http://www.ancientsculpturegallery.com/images/042framed.jpg how would you approach this model? Sculpting? Help is very appreciated!
This tutorial on Gnomon would be great for the things you're trying to do, check it out! http://www.thegnomonworkshop.com/store/products/tutorials/nzu_series/ ' In this tutorial Nick shows how to use Photos as masks to build controlled displacement on our model inside of ZBrush. He uses textures, alphas, Zbrush deformation…