I'm trying to do lighting with vertex lighting.. but its not illuminating anything in my scene when I render, is this another only engine thing? Any tutorials someone can link me? I've been searching but can only find vertex shading not vertex lighting. Thanks.
F1>vertexpaint ? I don't get what you ask. Assign a vertex paint modifier, everything is in there. You have to check the cube on the upper left of the vertexpaint window "vertex color display unshaded" to see it. You can paint manually, or bake a lighting ("assign vertex colors" using scanline renderer only). The vertex…
It depends on what program you are using. 3D data is very versatile, and people can use the storage space of vertex colors to store any numbers they want, that can be referenced in the shader to mean anything, like how much blowing wind might affect those vertices for a wind shader. So you have to specifically look for the…
Well.. its supposed to light the scene right? so I assume the self illum option obviously.. but nothing gets lit.. nothing gets brighter.. i can shade.. or keep it at the normal texture. Thats it. I cant figure out how to keep the shading and make it be shown. Again.. just need any and all information on vertex lighting…