Lovely, that's pretty awesome nice work, you're in an great place to start adding wear and a bit of damage, just don't go crazy and think about it logically and it should come out amazing. Are you using emmisive materials or are you having to fake it with lights? The bottom light has a bit of a weird cone which is kind of…
This is coming along nicely and thanks for the MODO rendering tip.I didn't knew anything about that occlusion layer thing. Why don't you model the low-poly in MODO?
Nice work here! Good to see Paul's concepts coming alive once more. His stuff on Q4 and Darksiders is just crazy and been among my favourites ever since i saw them.
Thanks! :) I made a quick image showing my render tree. Simply add an occlusion node to your tree and fiddle around with the settings. I also added a point light to light up some darker areas. Hope this helps!