Hey to all, have two issues, anyone up for helping me solve them? Issue Number one: I have some fairly complex models (hard surface) which require unwrapping, and they also need to be straight (align the edges horizontally and vertically) because I have alot of straight dents and such for the normal map. I was wondering if…
Sorry for the bump, thought this might interest some people: http://www.scriptspot.com/3ds-max/scripts/uv-strip-straightener Basically, I'm looking for something like this, but not limited to single strips for Max 2011.
Nope, neither of those work. As the links I posted say, the only solution would be to change the system of measurement to max generic units, but even that doesn't help me for some reason. Yep, that's the one in Max 2012, I was wondering if such a thing existed for Max 2011? I already have a bulk of Souls and James script,…
1) Max 2012 has such a feature. Its called "Linear Align", its found in the upper right, under "reshape elements". In 2010-2011 you can select edges click loop, click ring and click straighten, its down in the lower right corner. You can then click ring then loop for horizontal edges. In older versions you can grab some…