You can alter the properties of any polygon operation after applying it. The concept of "History" in Maya is quite similar in some ways to the modifier stack in Max. So to edit the "thickness" (local translate Z) of an extrude after applying it: With the object selected open the channel box and under the "Inputs" heading…
for symmetry you could always go to Edit>Duplicate Special Options, and dup half your model in the axis you need, and continue your work on one half and have it update in real time on the other (similar to zbrush's "x" symmetry hotkey) but im not a user of max so maybe its modifier does something completely different, if…
That's not helpful at all! All I can think of is: If you feel like relearning another method, workflow and way of thinking, then yeah, Maya can be good to you. Most people try to think of Maya and keep complaining about it's features because "Max has it". Instead of finding a way on how MAYA would do it. It's a real…
Great thread and good read for I am in a similar situation for making the switch to Maya. For symmetry, since watching a few tutorials and trying the duplicate special technique. (also that duplicated instance meshes in Maya causes defects later down the line when imported to diff. scenes or even rigging) I find there is a…