Hi guys, Wanted to let everyone know that our website is finally up, and our first product is now available for purchase at http://insidious.pt/. Description: Amplify is a Virtual Texturing extension for Unity Pro that allows level artists/designers to use a huge amount of textures without worrying about texture memory…
Hey man, unfortunately it does not support web or mobile platforms for the time being, just standalone windows and mac. Support for web is nevertheless a feature we are considering for future updates, as long as we use streaming since the virtual textures can become quite big, and that's not feasible in a browser…
Since we have used deferred rendering for this demo, we started looking for a good post-process anti-aliasing approximation technique. Not long after testing a few AA solutions, including NFAA and Unity's luminance edge blur, we ended up porting FXAA over to Unity. While it isn't without it's problems, it gave us very…
We just added another video at Vimeo, this time with my horrible voice over breathlessly trying to explain a bit more how Amplify works, what you can do with it and some background on the demo itself, which, by the way, will be available for download in the next couple of days so everyone can try it out for themselves.…
First impression is that it looks too good to be true, what kind of downsides could we be looking at (from a dumb ass artist perspective who might want to pimp this to his programmer overlords)? Would be very interested in seeing any kind of benchmarking with this on mobile or web browser platforms.