Slow progress, setting up the design for the mech pilot. I was thinking of turning the mech into more of a haulage mech rather than one designed specifically for combat. Still need to work on some elements of the character, might create a mouth sock and give him some wear and tear but I think for now im going to focus on…
Update on this. Started working on the proper mesh for the mech this weekend. I'm still intent on using Zbrush alone for the high poly production (Good practice for hard surface sculpting). A lot of placeholder elements and base meshes in there (Working from the top down). The only major issue im having with ZBrush so far…
Update: So after watching Transformers, I thought id try my hand at doing a model which contained some "mech" element. I'm not sure what direction im going to take yet regarding the characters function or story so for now im just looking for an interesting silhouette. One think I have definitely decided on though is that…
Thanks for the votes on those silhouettes. I've spent the last week doing concept sculpts for some of those silhouettes and unfortunately couldn't find an idea that I was keen on. So I hit the drawing board again and decided that as I wanted the character to have a feeling of characterisation to them, so too should the…