thanks for the encouragement guys :) keen: well, the main reason is that I've already spent a fair bit of effort learning quest, and the node-based coding style suits me extremely well. I really couldn't see myself scripting an entire game.. I am aware there are a couple of visual editors for unity in the works though, so…
Well Done that lad! Awesome. I made it into the credits. That counts as a shipped title in my book! :P I know of 2 cheat codes, wonder how many there are in total....
Heres a quick idea for a tile you can shoot over but not cross. Coding it so that you dont block the exit might need something. Just a thought anyway @Kaptainkernal - music from here I believe http://binaerpilot.no/albums/nordland/
One the day after you sent me a PM with the serial code, with a bit of feedback after playing an hour or so, and then last week I played quite a bit (actually finished the game in one sitting) and had some more. I don't have them in my outbox anymore though, which is what made me wonder. I still have the screenshots, so…
Rick, thanks man :) mostly that's polish work I'm not even close to but I'm noting all those down for when the time comes! Razorb: yeah totally agree. The walls do differ a bit with each area with the intention of creating different looks, but within one visual theme to keep 'ship types' bunched together. One thing which…
Hi folks, I wanted to ask for some level graphics crits please! I'm just starting to look at different level graphics for different ship 'makes'. For now, it's just going to be a texture swapout, at some later stage I may play with the shape of the blocks. looking at the old screens, the pickup mechanic has changed now so…