Hey guys i am having trouble getting a nice clean AO map i tried Racer445 method on the video of the AK, i have tried some of the methods that Laurens Corijen but they still give me really bad looking AO some places where its meant to be light they are dark (i always explode my model before baking anything) but when i…
You don't tell which method you used ? A complete map will also bake the grey of your diffuse material by default. Haven't read the all tutorial, but he maybe pushes the self_illumination to 100% to avoid that. The ambient occlusion render element is ok, but i rather like to set it in the material, to make quick control…
yes i noticed, they know quite a lot. ah... i see but lets say i would like to use it in UDK for making a small demo how should my norms look like? less islands and less gaps? and about the Diffuse, i normally back at 4096 x 4096 should i re-size as soon as i import to Photoshop or paint all the detail and then Re-size?