I completely agree about the new tree silhouette, it's much more interesting than your last. Hell if you really wanna get ballsy, sculpt your tree so it's growing into the building, breaking it apart slowly as it grows (Kind of like what you would see at Angkor-Wat) Either way, I can't wait to see how you handle nature…
A small update After some crit I have changed some stuff. Realized it might be too boring so I did a quick paintover to what I want to achieve. The tree in the middle will push all floor stones and its vines will build up around pillars. Gathered also some ref for the big old tree in the middle. Also sculpted some…
@nordahl154 I'ts just a basemesh to see how it will fit inside the squre. Need to sculpt it first and then retopo if needed. I will post them as soon as I am done with it :) Hmmm texturing the tree. Since its a hero asset I was thinking to put it on a 1 2048 on which will be the trunk, branches, foliage and all the other…
Thanks for the support guyz :) Ye I was thinking about doing some vertex blending but first I need to read and learn a bit how to do that. Will propably do some this week. Got a small update I did today. Took one pillar and sculpted some damage and vines on the lower part so that the modular vines that will go around it…
I have done a blockout and a base mesh for the tree that will sit in the middle. After doing a couple of vairiations I realized that making it slightly bend will look more interesting in comparison to the horizontal and vertical lines of the modular architecture. Wanted to do it at first in 3ds max but I realized that I…
Cheers Guyz :) @ sltrOlsson Ye I will do it soon once I am done with the Tree and floor in the middle. @ jeffro Good call. Will do some changes to the mesh. :) @ Minotaur0 Ye thats true. Nothing really much I can do with the architecture apart from brakeing and devastating some parts and adding some foliage and roots to…
@Guy : Cool can't wait to check it out ! @HughieDM : Cheers ! I might just add a shell modifier for the front of the tiles and make them a bit irregular in length. @Mark.N : Thanks. I'll do what I can to devastate it more with roots than branches. I've baked down what I've sculpted but I got nasty seams I need to get rid…