In Max is there a way to shrink wrap an object around another (ie using scale or push modifier)? Modo has the Background Constraint tool, which allows the scale tool to be used to constrain one mesh to another. In Max, is the only option to go around pushing it on bit by bit with the conform brush, and then cleaning up?
I haven't tried either of those out yet. It looks like it might be what I need. Yeah I'm looking to shrink wrap a surface around another surface. It's for hard surface modeling though so I don't want it to relax the edges when wrapping. I only want it to scale/push the verts inwards (in their Normal directions) and stop…
Since starting to learn maya, I really miss my wrapit! Wrapit lets you switch on 'auto-wrap' mode, which projects all your unlocked low verts onto the reference meshes ion real time. You can lock/unclock verts as you fix areas and tweak them to your liking. It works with all normal max tools (including the graphite tools…
The first tool here looks like what I want (1:59) (before relaxing): [ame] http://www.youtube.com/watch?v=n724G7uMuPE[/ame] On the Wrapit site, it seems to relax the geo too. Can it shrink wrap without relaxing? I'm not interested in the create tools as it's just for conforming an existing mesh to another. It's a shame…
Topogun still needs alot of cleanup and some of workflow for the tools is off, and certain bugs can peak up later in the retopo, so there is that. I literally had a friend break down and cry because the character he spent so much time retopoing caused isolated vertices in parts of the mesh + with holes. Wrapit, I can…
Max retopo is a great little script, version 2.0 should be coming out soon. Wrapit is another amazing script with even more awesome features but it costs 30 bucks. I have wrapit love it I wouldn't retopo in max without it. A great stand alone app is topogun, quite a few people use it and swear by it, personally I found it…
I've seen people use cloth to do this... I wouldn't recommend it. There's also this free script: http://www.scriptspot.com/3ds-max/scripts/max-retopo Or, a commercial script: http://www.matt-clark.co.uk/wrapit/spe.php?o=177 Or... if you're using 2012, I'm pretty sure it comes with some cool new features that will do this.…