Thanks for posting. Modeling and textures (diffuse and normals look great for me). But I would have to agree that spec and glossiness look kinda similar for all models. That tends to make all models look like they were made from same kind of materials. I would love to see spec and glossiness maps if possible. Are they made…
I'm glad to hear that you are always open for crits, maybe the design was made that way, but the normal mapping and texture works looks flat, like a model made for Quake 3 that only has 1 diffuse map, I feel that the metal colouring made by the heat is a bit overdone, and the specular/gloss are flat or all on the same…