I've been working on this model for far too long and have finally finished it. I'm content with how it came out, but compared to most of the content on this site, it's pretty sub-par. Still, I learned a lot while making it and am interested in some critique to help me improve with future models.
It looks pretty close to the references I've seen of it More helpful to the critiquing process is a breakdown of the model. Post shots of the models wireframes, so that we know how you're efficiently you're using your polygons. Post close ups of area's of interest or trouble spots you may have questions about. And post the…
Thanks for the advice, it's very similar to what I've heard from my friends. The problem is that I put a lot of time and effort into my spec, but I guess it doesn't show. I just can't seem to get the spec to portray a metal quality. Any advice on that? Sadly (and noob-ish on my part) I'm not sure what IMO means. As for the…
Hahah awesome....I've always had the thought in the back of my head that doing the megazords would be cool. Your modeling looks fine, I think his eyes are a little off the mark though. I think your materials could use some work. The metal doesn't really look like metal. It looks like you didn't put any thought into your…