Hey, I'm new to these boards. I'm currently working on my portfolio for graduation. I havent touched texturing yet, its not one of my strong points, and I'm going to try to get a better grip on it. After I finish with the cannon, I'm going to tackle texturing all of them, and then continue with the other props. Wanted…
Here is the Cannon Textured. Using 3 Point shader. Big thanks to Oniram for helping me learn texturing in general. :P Also, here's the high for a steampunk revolver. And the textured version.
no problem. :D big improvements on those textures! the steel on the revolver is still looking a bit non-metallic, and the wood is still a bit too plastic-like. you may also want to grab the barrel of the gun and extrude it inward for depth, especially if you're going to be showing a turntable of this. the cannon looks…
Thanks guys, texture work is coming as soon as I finish the low for the cannon. @tbaugher: yeah, Looking back it it now, it is pretty high. I was really worried back then that it wouldn't bake correctly, but I could lower it some more. @DDuckworth: Whoops, didn't notice that :P I'll have to adjust that. @Firebert: Yeah,…
@ martynball I made the wood in Zbrush :P @ JacqueChoi Thanks for the advice on the cannon, I have very little experience when it comes to texturing. Also, I have no idea what a curvature map is :/ @ Oniram Yeah, Im' probably gonna have to go back and do that. I usually forget.
i think the skull is sitting too low on the cannon. the fact that maybe the face is angled down when it looks like it should be angled straight out. in the concept it looks like the eyes/nose/mouth are looking at the bronze/copper piece in front of it. yours looks like its looking below. just something small, but you may…
I think the diffuse is waaaay too light on the gold on the cannon. Looks like plastic. Generally to do Metal, you make the diffuse REALLY REALLY dark (nearly black is acceptable). Then put a VERY high specular (and Reflection map) on top of it. with almost ZERO glossiness (aka spec power). For gold, the Spec Map should be…