pior: Thanks :) The set-up is embarassingly simple really, it's just a flat grey in the diffuse and specular slots, and the material uses the skin environment channel, with which I bump up both the scattering (1.0) and subdermis depth (0.9) channels and drop the smoothing to nothing. I set the spec intensity to about one…
started working on the diffuse, mostly just working on the metal atm, so plenty to do yet...havent even got a grime layer on the armour yet...still, progress is progress :) thanks for looking
double post....sorry. HP sculpt is pretty much wrapped up then, back to the diffuse tomorrow. Hoping to have him ready for LP and bake by Wednesday, but that will depend on how long it takes me to in polypaint. anyway...onwards!
so, thrown this up on the WAYWO thread once or twice but I guess that it's time to commit him to a thread of his own: Basic Idea is a fantasy style beastman warrior - also a bit of a GW Nurgle influence thrown in with regard to a bit of disease and some badly maintained equipment. the sculpt is about 70% done, i threw some…