Hi all, I'm working through this tutorial http://stephenjameson.com/tutorials/tiling-rock-tutorial/ but a little stuck with the following paragraph.. 'Select the bottom plane and set it up to accept projection from the top one, making sure to turn off the cage. Choose a Lighting Map to project instead of the usual normal…
you need to drop a projection modifier on the plane. you can then add the high poly to the projection list and turn the cage off in the projection options of the render to texture dialogue (shortcut is 0). add a lighting map in the maps section. To find out more about baking with render to texture there are some useful…