Hi! I just started to learn UDK and after watching a looooooot of tutorial videos i started to build my own level. Well I crashed in to a wall pretty fast :( Problem: I try to build a fluorescent light (or spotlight, same problem with that) in the corner where ceiling and wall meets. I have a lowered middle part of the…
When I set "shadow indirect only" off the scene seemed to lost all the light. Everything went black. enabling that seemed to be the only way to light the scene. Maybe the walls / ceiling is too close to the light? Moving the light doesn't seem to affect it that much...
True! Maybe that would help... If I position a directional light towards the room, would it still light the wall? or do need to use two lights (one positioned towards the room and one towards the wall)? (don't have the ability to test things right now).
ok, is there way to "stretch" spotlight to behave like fuorescent light? Doesn't sound like something a spotlight would do.... :( Maybe place spotlights side by side and adjusting falloffs so that it seems to be a one long light?
I've been experimenting with this and I think your mesh is the problem. Try adding more loops along the length axis of the light, because I too was unable to get that kind of lighting with one big cylinder that I just scaled up. But when I swapped that one big cylinder for several smaller ones, I got that kind of lighting…