Thanks! Now that's a lot of useful info. :) * A watermark protection might be a good idea, thanks. * The sliders were initially added because they make it simple to see and edit the color values which are very important for precise color modifications + they had to work above and beyond the usual 0-1 color range. Photoshop…
It's pretty hard to test your app because of the severe limitations on texture size. If you must put a limitation on the program just add a water mark when users try to save a texture out but allow users to open any file size they want. While I'm curious about the program, I don't feel like spending time making 256…
Sage: * Yes, that assumption is wrong. My bad, I should've written somewhere in the app that they're vectorized operations. Photoshop blend modes can be found in the "Blend" node. Add/Subtract/etc. are made for working with numbers. * That's why I have sliders there - you click on them, you change the number by dragging,…
this may not be very constructive but I don't see to give this a try if MaPZone is already free. It needs to have more impressive and convincing tools such as special optimized filters for converting diffuse maps to normal / AO maps, or just more stuff a traditional texture artist (not coding artist that likes to play with…
I see some where you are going with this, but I think you should support rendering out animations. Consider implementing animation frame support and a height -> normal map node and you got something that is a lot more useful for fx artist to generate animated textures. Trying to sell it as a replacement to photoshop is a…
Hey Snake, I have to agree with CeeBee here, I can't exactly tell what use this will have for me. At first, I thought it was going to be an independent shader creator from the node setup, but on closer look, it looks like a Substance replacer on a smaller scale. Again, I can't really tell. Maybe a small video which is…
Ah, by the way - I forgot to tell that I updated the Demo version so you can try out the new changes of this tool, including the new editbox interface, custom nodes and texture format overrides. And please don't hesitate to ask if something can be done here - I'm still trying to find the full range of possibilities myself.…
I'm back with more features to offer, two new videos and.. a lower price (until the end of summer*). The price is now only 20 (~$29). Tutorial #2 (Focus Blur): http://www.youtube.com/watch?v=hVz6nYCpO2I Demonstration video: http://www.youtube.com/watch?v=2sER9saYtSY New features include color curves, 3D preview, gradient…
Realtime feedback, important stuff for people that play with tools to learn and adopt it. some use cases I could see texture artist wanting:* Something that incorporates the highpass filter magic to tile input textures as described here: http://www.twisted-strand.com/ut_tutorials/text_tut/index2.html…
Hi, I'm the developer/owner of Crage Games and I think I have something that you just might like. I've finally released the tool I started to build some time ago. http://cragegames.com/texture-designer It is an image processing application for texture/2D/UI artists - fast, simple and powerful. It removes redundancy from…