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[Tutorial] Z-Up Materials
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[Tutorial] Z-Up Materials
Topic by
feanix
·
Jun 2011
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Unreal Engine
I've written up a quick tutorial on my blog about how to quickly implement a Z-Up Material for snow and other things. Take a look!
Re: [Tutorial] Z-Up Materials
Reply by
Jeff Parrott
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Jul 2011
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Unreal Engine
Great tutorial! I've been looking for this for a while. Awesome job.
Re: [Tutorial] Z-Up Materials
Reply by
passerby
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Jun 2011
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nice tut, it's nice to be able to do it with a normal map instead of needing a separate hight map which may or may not be used for anything else.
Re: [Tutorial] Z-Up Materials
Reply by
Oniram
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Jul 2011
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super cool. thanks. :D
Re: [Tutorial] Z-Up Materials
Reply by
feanix
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Jun 2011
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Glad you like it guys! <3 passerby, I'm not sure what you mean about a heightmap. In what case would you need one at all for this kind of thing?
Re: [Tutorial] Z-Up Materials
Reply by
Mik2121
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Jun 2011
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Definitely going to try this out. Thanks a lot!!!
Re: [Tutorial] Z-Up Materials
Reply by
LMP
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Jun 2011
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Looks useful for some moss on my rocks, bookmarking that.
Re: [Tutorial] Z-Up Materials
Reply by
JordanW
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Jul 2011
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Hey, FYI it's slightly cheaper if you transform 0,0,1 from worldspace to tangent and dot that with your normal map rather than the other way around.
Re: [Tutorial] Z-Up Materials
Reply by
[HP]
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Jul 2011
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Thanks. :)
Re: [Tutorial] Z-Up Materials
Reply by
Visceral
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Jul 2011
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Unreal Engine
Very very helpful thx alot.
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