Good to see people getting a use out of this :) @Froyok: Thanks for bringing those errors up. I swear I thought i put in checks but probably removed them at some point. Will fix those up today. Regarding preserve mesh input connections, if something is grouped, the fbx exporter will export that group as one mesh. LOD's…
Hopefully this is useful to people exporting stuff out to UDK from Maya. You can batch export your models which take the geometry name. Currently trying to figure out an elegant solution to renaming/checking again if name is correct. So make sure to name your objects otherwise you are gonna get pSphere9000 :P Anywho here…
Hey haiddasalami! Cool idea, this is definitely useful for working with UDK. :) One thing I might suggest is that you investigate Sets with custom attributes on them (eg. export path) so that if the user exports a selection of multiple objects to a specific path/filename, you then store those objects in a new Set, name the…
Hey haiddasalami! love your scrip! I've been using it to for the past week and didn't have a problem, but for some reason starting yesterday, when ever I use it, it wont export all the objects selected in my scene. only part of my selection will be exported. Strangely though, if I export one by one using your script, I…
First, thank you so much for this awesome script ! I'm gonna use it everytime now ! :) Some questions/suggestions : -What does mean "Preserve Mesh Input Connections" ? -It's possible to get a message box error when you hit "export" without tipping before an output path ? I know, it's stupid, but sometimes I forgot and…
/*Created by Alistair Braz (Haiddasalami)Version 1.01Installation:1. Download the .mel file.2. Place it in your My Documents/maya/scripts folder.3. Re-start Maya and type fbxExporter; in the MEL command line to launch the tool.4. Make shelf button or add to marking menu's for profit.TO DO:- Implement ASE batch export-…
First off all - thanks for very usefull script. It helps me a lot. Can you add the ability to export locators, that are parented to the object as well? Currently its exports them as different objects , with different names.
Hey man! I just wanted to say that I've been improving my workflow on Unity and this was perfect! I've been searching for an script that exports locators (so I can have multiple objects exported as one) and this one is simple and perfect. Thank you again!
Very cool, I can see this being very useful in the near future :) One thing I'm interested in, and not sure how you would go about this, is some kind of system for exporting objects with collisions as well. I'd guess something like taking a mesh's name and allowing an option for user-input prefixes to get exported with it,…
Absolutely! what would be the best way to share my file with you? Could Email work for you? I would rather not share it publicly if possible. And on further examination, I notice it seams to fail on a specific items: it will go troughs the list of items in my Outliner in order (First selected to last selected) but the…