Hey haiddasalami! love your scrip! I've been using it to for the past week and didn't have a problem, but for some reason starting yesterday, when ever I use it, it wont export all the objects selected in my scene. only part of my selection will be exported. Strangely though, if I export one by one using your script, I…
Hi, I am trying to run this script on MAYA 2017. After copying the .mel file to the scripts folder and adding the script to the Shelf, the UI window doesn't launch nor do I get any warnings/ errors. Is there anybody who has tested this script with Maya 2017 and can offer some advice on how to get this to work. It will be…
I cant seem to get this to work, I copied the script above, saved, pasted into maya, saved it as mel, put it in my scripts folder, made shelf icon, and when I restart and click the button all it does is echo the code in my script editor but nothing happens.
Hopefully this is useful to people exporting stuff out to UDK from Maya. You can batch export your models which take the geometry name. Currently trying to figure out an elegant solution to renaming/checking again if name is correct. So make sure to name your objects otherwise you are gonna get pSphere9000 :P Anywho here…
so... a "few" years later :D is it possible to change that script so it won't triangulate the mesh while exporting it? -- just realized, simply add "FBXExportTriangulate" to the script does the job!
Hi, I've just started using this script and it's such a time saver so thanks so much for sharing it. I wondered if it's possible to have a setting that remembers the Source Directory when the script re-opens. How could this be done? Thanks!
@haiddasalami I came across this script a few years back to speed up some of my work. A few computers and maya versions later and this script is still coming in handy. Thank you very much!
thanks Lamont. Seen a bunch of scripts that do it that way. Gonna try and re-write this script with set functionality like MoP suggested and move this to python and maybe learn some pyQT along the way. Let me know what you cook up with it :)
I'm not sure what's going wrong but I'm finding that sometimes during export using this script the model moves to 0,0,0 but when I view the resulting fbx file in Unreal I'm finding the model is far away from pivot I manually set up in Maya. I've been using this script for years without problem. I'm wondering if it's…
Hey haiddasalami! Cool idea, this is definitely useful for working with UDK. :) One thing I might suggest is that you investigate Sets with custom attributes on them (eg. export path) so that if the user exports a selection of multiple objects to a specific path/filename, you then store those objects in a new Set, name the…