If you are willing to pay $20 there's this http://www.creativecrash.com/maya/marketplace/scripts-plugins/texturing/c/ninja-uv--2 There was another free solution, but I can't remember the name of the script.
m4dcow, nah it's not OCD at all I do it too, but you can fix the ratios at the end instead, usually simpler, quite a few scripts do it for Maya (I think UV Ninja has it? I use Roadkill Pro myself).
Hey! You would get some pretty shocking stretching, all I can think of is to break all the faces so they are all individual, then align each of the vertices in X (So the faces are pretty much squares), then stitch the edges back together. I guess that would take a couple minutes to do. Not sure on any script, good luck…
@Bal UV ninja does have that functionality, but I guess I like to start off with things matching up for the most part. With the aid of scripts I have taught myself to fix auto projeections to my liking fairly quickly. For me it also helps me establish roughly where I am with a texel budget and whether I need to start…
Hmm searched for this but didn't find anything that answered my conundrum. Lets say I have a tube and I am UV mapping the top of it using a planar unwrap. Obviously I get this Let's say that I wanted to make that circle now straight to save myself some UV space. How would I go about doing that? Am I UV'ing it wrong in the…
If you think a bit more, there's a very logical (and fairly quick) way to do this, and it's what I always did before having scripts. Just do a cylindrical mapping instead of planar, your UVs will become a flat line, then you just have to select the inner or outer UVs in the 3D view (fast way is to double click edge to…