I was following a tutorial on setting up my lightmaps in UDK. After placing my mesh in the level I hit F4 to bring up properties looking for a setting called bOverrideLightMapResolution. to untoggle it so UDK uses my lightmap. However the setting is nowhere to be found. It's supposed to be in StaticMeshComponent in the…
It's still in the same spot in May 2011. Overlapping UVs will make static meshes default to vertex lighting alot of the time, so make sure your lightmap UVs are sorted.