It's a shame. I have no problems with them fixing the camera, or at least making the game more playable, but I do have a problem with them turning the games into something different. Resident Evil 4 was, in my opinion, very good. RE5 is mostly an action game. I don't recall their being any puzzles what so ever. I still had…
Quoted for truth. I don't have any issue with the shoulder cam, and haven't felt like it hurt game intensity at all. What I do have an issue with is this:* RPG weapon upgrades (this is survival horror - you shouldn't be fucking with incremental weapon upgrades) * Too much ammo / kill every enemy on screen before you…
In the early RE games, you could "rotate" your character to face the enemy. After that you could either point your gun up or down, or just leave it level. That was the extent of the "aiming" and it was very slap-dash. If a major focus of your game is shooting enemies, then it makes sense to make the shooting mechanics more…