Discuss face weighted normals. (or FWN for short) Oftentimes I wonder why certain features are left out of the major 3d packages, and usually I will figure out why it was ignored. But this time I am having a hard time understanding why no-one uses face weighted normals, it isn't something terribly new ID has been using it…
Great, thanks! Autodesk - add a great new tool for editing normal maps, but don't put it in the normal map menu, and don't mention it in your what's new pdf. Brilliant. I've never really used the shape node attributes before, but it looks like there's some useful stuff in here.
Farfarer has put together a script that does this for Modo users! I've been using it for a few days now and it works really nicely! http://forums.luxology.com/topic.aspx?mode=Unread&f=83&t=76447#NewPost
Aight, I understand. I guess a lot of people, including myself, are at a stage where we're optimistic / naive enough to think that anything can be the new holy grail of modeling. So here's a test that shows off the strengths of face-weighted normals. Some things to note - exporting the fbx from maya2013 gave TERRIBLE…