I have a level made up of multiple parts and I use level streaming to load them as needed. When I package my level into an installer and then install my level, the levels to be streamed appear in the map selection as well. Since selecting one of these maps causes the game to crash, I need only the master level to appear in…
None of my maps have prefixes. I've made some progress, but I'm still not getting the results I need. First I added... [Silo19 UTUIDataProvider_MapInfo] MapName=Silo19 FriendlyName= Silo 19 ...and... [pixieDuster_PersistantAdd UTUIDataProvider_MapInfo] MapName=pixieDuster_PersistantAdd FriendlyName= Pixie Duster ...to…