The problem most studios have with people coming out of 'game' programs is that they very rarely show any area of specialization or focused interest. Too many portfolios and demo reels show a superficial introduction to a wide-range of skillsets: a bit of character modeling, a bit of environment art, scripting, rigging,…
Cheers for the great advice guys. I've also decided to ditch the plans I had for one of my modules for creating a great rig and using MAXScript. I'll still do some scripting in my spare time, but instead I'll use that module to create an environment. Not really sure how I'm going to pass the module (it's my dissertation…
To be an environment artist you dont necessarily need to have full environments, but you need to at least be able to show that you can work on the grid creating modular highly reusable pieces. As long as you have something that conveys that, the rest can be props. Full environments are just so employers know your skill set…
Hey there folks, I know this type of thread must have been created quite a few times, but if you're able to help me out I'd much appreciate it. Essentially I'm coming out of university in a year from a games design course. Now... I've read plenty of threads about degrees versus self-taught and just having that portfolio -…