Hey there folks, I know this type of thread must have been created quite a few times, but if you're able to help me out I'd much appreciate it. Essentially I'm coming out of university in a year from a games design course. Now... I've read plenty of threads about degrees versus self-taught and just having that portfolio -…
To be an environment artist you dont necessarily need to have full environments, but you need to at least be able to show that you can work on the grid creating modular highly reusable pieces. As long as you have something that conveys that, the rest can be props. Full environments are just so employers know your skill set…
The problem most studios have with people coming out of 'game' programs is that they very rarely show any area of specialization or focused interest. Too many portfolios and demo reels show a superficial introduction to a wide-range of skillsets: a bit of character modeling, a bit of environment art, scripting, rigging,…
No sorry, I didn't explain properly. I'm about to go into my final year. I've just finished my placement. So I've now good 12 months (a little less I suppose) to get my stuff done.
Ending your final year of school and you don't have anything to show from it? I hate those fucking schools man. Get crackin' you've got a good amount of catchup to do. Good luck mate.
Good :) Do future students a favor and let your Dean know that the program should leave their students with more portfolio items. This actually worked at my school, so, be a hero and pave the way for change. Having said that though, I only used one school project in my portfolio because the rest showed my noobness way too…
Cheers for the great advice guys. I've also decided to ditch the plans I had for one of my modules for creating a great rig and using MAXScript. I'll still do some scripting in my spare time, but instead I'll use that module to create an environment. Not really sure how I'm going to pass the module (it's my dissertation…
Okay, cheers for taking the time out to read my rambling and give some useful advice guys. So reading what you're saying it seems that it is essentially showing you can create things that are suitable for an environment. So props are okay, but you need to be able to create them so they can be used in something like UDK, so…
You want to be an environment artist? Create whole environments. That shows your ability to maintain a style, composition, and consideration of texture usage and triangle density. Read some of the critiques being posted about the Brawl Environment winners. It is quite literally industry professionals pointing out what's…