Hello all, During my Maya to Max class, we were instructed to create a tutorial for the benefit of the class, and I wanted to bring the light of real time rendering for our game art children. It's nothing particularly earth shattering, I've basically compiled Xoliul's shaders along with Max's viewport Depth of Field and…
Apparently Dropbox is having issues with .pdfs... lame. Try this url, it's a zipped version, that might help. Zipped PDF What these shaders allow you to do is view them as they might appear in a DirectX environment. It's not a replacement for actually importing into an engine, there are some things it just can't do that…
Hi only a black screen comes when I click on it ... anyway what this means that I could check and render an object I do for UDK in 3dsmax without the need to import there? that woudl be good to me since I cant seem to get start UDK without crashing and I need to make assets for it .....