Thanks a bunch for the input you guys, I'm just heading out so hopefully I can try to implement your suggestions tonight or tomorrow. Oniram - Yeh, the only material that has a spec and normal is the ground right now (and even that is pretty subtle). Once I get all the diffuse textures done I will play with spec/normal on…
if you are trying to match the lighting from the concept, id definitely say you would need to darken your environment color and maybe put in some slight desaturation in a post process volume/chain. personally i think its a bit too bright and over exposed. also its looking very diffuse, not sure if thats what you're aiming…
I hav'nt been able to do much work in UDK the last couple of days due to rendering in Maya, but I played with post fx in photoshop, based heavily on Sephez's paintover and other suggestions, and this is where it ended up. I really like the colours a lot more, it's easier on the eyes, but at the same time I feel that it…