I'm having trouble in creating a over-exposed look in Max. In another word, to make part of the diffuse texture brighter than its own. I tried the following: make material 100 self-illuminating use composite map for diffuse put diffuse map on the base layer of the composite map put light map in multiply mode on 2nd layer…
Hi ! You need to use a modulate 2x mode, which is (diffuse*lm)+(diffuse*lm). I don't know if you could mimic it with a composite map, but if it's only for display, you could use xoliul's shader here : http://www.laurenscorijn.com/viewportshader and set the lightmap multiply to 2 (or more to boost the effect). Also, you…