I am working on implementing ZSpheres in 3ds Max. It's has many advantages over the normal ZSpheres, like better topology and better approximation to the spheres, plus you can combines different Zspheres models together (like if you have a horse and a human you can make a centaur). Also the model will be automatically…
I will not call it Zspheres. Yes the title is a typo. There are a lot of artist who use mudbox or 3dcoat, also you will get better results wth my script than with zspheres.
Not to beat a dead horse but Im totally willing to drop cash on this! But did you ever make your last script go cros platform past 2012? With 11,10 and 9 ? (the projection painter) I will gladly drop bucks on both and increase my workflow 2100% if you do that! :D
Amazing! This is going to be extremely useful. Can't wait to try it! It would be interesting to see some simple sculpting features being added to Max one day too. Basic stuff : Flatten, Standard, Pinch, Relax, Move. Combined with this Zspheres/metaballs script it would save sooooo much time - especially in the early stage…