Settings: Using Cage Furthest Ambient Occlusion Map Using the built in AO Settings: - 175 samples - Spread: .75 - Max Distance: 40 - Falloff: 1 (default) Final Gather off I have already tried a Light Tracer AO and it works fine. I am more just curious if anyone knows how to fix the MR AO with this issue. I have rendered…
I think that unchecking the renderable attribute prevents RTT from working correctly, so I don't think you can do that. If you haven't already, try applying a push modifier with a small value (I assume you're on Max) to either your high or low poly-- there's a glitch in max which can cause problems like this in places…
I just tried what I suggested and it wont bake :poly142: If the other suggestions dont work you could try turning off shadow casting on the low poly. perhaps that'll remove it from the AO solution. Im guessing though as I cant test it.
I'm not sure if you're referring to my last post or not, but those settings are extremely fast to render in Max 2010+. We use AO for all sorts of things, and anything lower than 300 samples starts to show artifacts which can affect the method of how the AO is used. The spread when rendering characters really brings out all…