I have a character I want to export into zbrush, the character is made up of the main body and two eyes. They are all seperate objects: is there a way to export all three and have the two eyes be subtools? nothing is textured yet.
export all meshes as an .obj file in max, then import it into zbrush. Once in you have the first tool in under the subtool pallet down at the bottom append the remaining subtools.
I just split each element as it's own obj file (some exporters allow this automatically). Then using zbrush's SubTool Master plugin, I use 'Multi Append' which lets you import all the objects and append them as subtools all at once. Otherwise, you could split the mesh into polygroups in zbrush. They eyes are most likely…