ya, if you're talking about cycles renderer (i think you are), that's a viewport renderer and soon to replace blender's internal renderer. it's basically the same as octane renderer built in to blender. it's not only GPU though, it also has the option for CPU now. unfortunately, the only GPU support is through CUDA now, so…
Blender is starting to become a very very powerful 3d app, I use it daily and the improvement made with the new 2.5 and so on are just awesome :\ I'm still a bit disappointed by the 3d real time preview, I'd like something like marmoset render because the actual glsl shader preview is a little poor... :( Actually a new…
Hey man, I'd love to see more of these videos showcasing the modeling stuff, and I'm particularly interested in the retopo method you outlined. The last couple of months I've been out of the loop on Blender as I migrate to Max (though I still use it in my day to day). Also, I really hope Cycles doesn't completely replace…
Lately there's been a huge amount of new modelling/retopo tools added to blender "under the hood," so I thought i'd mention a few of them here. first of all, intersect functions (so helpful for architecture and mechanical modelling i can't even begin to tell you. anything hard surface/precision based): [ame]…