Modeling methods and techniques are largely the same no matter what program you are using. The only thing that changes are what the tools are called and where the buttons for them are. Even tutorials from a different program than the one you are using can teach you tips and tricks that universally apply. One of my…
Huh. I'll keep that in mind. I just like Orthographic much more for work, guess I forgot there were two settings :P There were two reasons for me doing so many: One was to learn how to do a certain thing I'm stuck on the other model at, without potentially screwing it up. And two because I think it's fun. But yes, I should…
I first picked up Blender two weeks ago, with absolutely no experience in 3D modeling. The reason was that I really wanted to make custom models for the game "Team Fortress 2". That, and the program was free. Though Blender's interface was daunting, to say the least, a slew of tutorials have helped me make a little bit of…
People could get a better sense of the proportions of your work if you remembered to turn on "Perspective" when showing a model from something besides an orthographic view, otherwise you get distortion. Also try and finish everything you start. Take a model to completion using lots of reference, then move on to another…