I'm a modeler/programer and I'm looking to improve 3ds max modeling tools so I'm asking you fellow modelers a few questions. 1) What frustrates you the most using 3ds max as a modeling application? 2) What existing tool do you like the most? 3) How much would you pay for modeling 10x times faster and having 10x more…
By the way, didn't feel like another topic creation was needed, but to everyone complaining about support loops and edge refinement, I present you this: http://www.scriptspot.com/3ds-max/scripts/edgefinder The script adds support loops, with you inputting the distance of the loops, and creates tesselation over larger…
I don't know if this is achievable with the sdk, but having recently moved to max there's something that infuriates me: control cage ! In maya or silo you can edit your mesh with subdiv on and see the flow in the same fashion as isoline in max but the selection are really the isoline. In max everying is offset and when you…
@Scruples, but that would be a bitch to texture since you couldn't really lay things out in a logical and effecnit layout. and what about mirroring UV's or overlapping UV's which are common on more modular things.
Brian, what do you mean by useless ? They've always been working for me (even tho I don't use them very often). They could benefit from a better visual feedback tho.
Thanks for the suggestion Bryan Do you mean Pixar's Subd Surfaces? Will see what I can do about it. Also whoever gives a script suggestion and I will make that script will get the script for free.
honestly i have barely any problems with the max default toolset. as a hard surface modeler quad chamfer would indeed make my life much easier, but now that i have max set up the way i want it, i can produce clean subd meshes quickly using just the default max 2009 toolset. so i agree with the rest. if you are going to…