ok...I have never used the the previous unreal engine(havent been in the 3d field very long. I'm only 18 but from what I can tell by looking at this photo, and watching some kids play unreal tournament at my school, all it has to offer is benefits. When I first started to learn UDK, subtractive brushes were fading away.…
Okay so it is like Hammer now. Thanks for clearing that up for me. I learned through the old unreal book and they taught primarily subtractive level building. Guess that's out now.
like hammer but still a bit better you have to start off with addtive brushes but to make holes for windows and doors you can use a subtractive brush, instead of having to clip the brushes to make a hole.
@Zealotlee- hows it going man? just saw your thread and was like hmm ill check this out im working on a subway scene currently for my senior project for graduation. Seems like your going to take your old level and revamp it? just wondering what your ideas are for it. if its going to be a playable level or just a scene?…
Someone told me I need something more than just weapons in my portfolio. Well I'm going to remedy that :) A while back I was working on a level in UT2004 called dm_metro. Unfortunately I never got to finish it but I did enjoy making a subway environment a lot. This is a big bad on my part but I just downloaded the latest…