Mudbox has a "Tiling Plane" mesh, but it's even slower than ZBrush's wrap brush. There's a lag after each brush stroke while it duplicates the results over to the other tiles.
Tried this? [ame="http://www.youtube.com/watch?v=e04k4Cz8UBo"]ZBrush Tileable Sculpting 01 - Brush Wrap Setup - YouTube[/ame] Works great from max if you start in Z and GOZ a plane from it to 3DS (I did a simpler plane and I divide it only with smoothing off thus not needing any "border" so I can save polys and have better…